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+1 Ride Pets to Fight Halloween Race Tier List

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Keep a race that helps with your next goal: building Power, surviving fights, or collecting resources. A strong training specialist can be worth saving even when you already have an S-tier race.

Quick answer

S tier: two-star Ghoul and Pharaoh. A tier: Brawler and Cowboy. B tier: Ninja and Farmer. Favor Ghoul for Power growth and survival, Pharaoh for Boss Shell rewards, Brawler for AFK dummy training, and Cowboy for recurring Boss critical hits. Ninja adds chance-based defense; Farmer rewards stage clears.

Race tiers for mixed progression in the Halloween setting, weighing training, combat and resource benefits and their activation conditions. Ghoul uses its two-star setup; other entries use the listed ability configurations.

S

Leading choices with substantial benefits across several parts of the progression loop.

Ghoul

At two stars, +22.5% Power supports growth and +17.5% Pet HP supports combat. Undying Hunger adds a recovery opportunity: get a kill during the six-second berserk state to restore HP to 30%.

Properties
Rarity
Limited
Roll chance
5 % (Halloween race pool)
Category
Fight
Ability
Undying Hunger
Ability effect
Enter a berserk state after falling. Getting a kill during that state restores HP. (At 2 stars)
Power bonus
22.5 % (At 2 stars)
Pet HP bonus
17.5 % (At 2 stars)
Berserk duration
6 seconds (Undying Hunger at 2 stars)
HP restored to
30 % (Get a kill during Undying Hunger's berserk state; at 2 stars)

Pharaoh

The listed setup combines +16% Luck and +30% Coins with a 20% Tomb Treasure chance to roll Boss Shells twice and keep the better result, supporting both materials and upgrade funding.

Properties
Rarity
Mythic
Roll chance
1.5 %
Category
Hatch
Ability
Tomb Treasure
Ability effect
Roll Boss Shells twice and keep the better result when Tomb Treasure activates.
Tomb Treasure chance
20 % (For this Pharaoh setup)
Luck bonus
16 % (For this Pharaoh setup)
Coins bonus
30 % (For this Pharaoh setup)

A

Strong specialists for a recurring progression activity.

Brawler

The listed setup gives +10% Power and 6% faster AFK dummy training, making it the focused choice when the next goal is training.

Properties
Rarity
Common
Roll chance
17 % (Halloween race pool)
Category
Fight
Ability
Gym Rat
Ability effect
Faster AFK dummy training.
AFK training speed bonus
6 % (Dummy training; for this Brawler setup)
Power bonus
10 % (For this Brawler setup)

Cowboy

Quick Draw gives a first-hit critical labeled ×300% and triggers every 10 seconds against Bosses; +12% Speed adds movement utility.

Properties
Rarity
Uncommon
Roll chance
12.5 % (Halloween race pool)
Category
Fight
Ability
Quick Draw
Ability effect
The first hit is a critical hit; Quick Draw can trigger repeatedly against Bosses.
Quick Draw critical hit
300 % (First hit; for this Cowboy setup, the ability labels this ×300%)
Boss trigger interval
10 seconds (Quick Draw against Bosses; for this Cowboy setup)
Speed bonus
12 % (For this Cowboy setup)

B

Useful narrower bonuses tied to chance or stage milestones.

Ninja

Shadow Step offers an 8% chance to dodge an incoming attack and the setup adds +2% Crit. It is a defensive option, but the dodge is probabilistic.

Properties
Rarity
Rare
Roll chance
7.5 % (Halloween race pool)
Category
Fight
Ability
Shadow Step
Ability effect
Chance to dodge an incoming attack.
Dodge chance
8 % (For this Ninja setup)
Crit bonus
2 % (For this Ninja setup)

Farmer

Harvest adds one Shell on every 10th stage clear and the setup gives +10% Coins, fitting stage-clearing trips rather than directly improving training or attacks.

Properties
Rarity
Common
Roll chance
17 % (Halloween race pool)
Ability
Harvest
Ability effect
Gain an extra Shell on every 10th stage clear. (For this Farmer setup)
Harvest stage interval
10 stage clears (For this Farmer setup)
Extra Shells
1 Shell (When Harvest triggers; for this Farmer setup)
Coins bonus
10 % (For this Farmer setup)

Race Tiers for Mixed Progression

For a mix of training, combat, and resource gathering, two-star Ghoul and Pharaoh are our S-tier picks. Ghoul helps with growth and staying in fights; Pharaoh supports resource collection and upgrade funding. Brawler and Cowboy earn A tier as focused specialists, while Ninja and Farmer sit in B tier for narrower benefits tied to dodge chance or stage milestones.

These tiers weigh the usefulness, strength, and activation conditions of each ability. Ghoul's placement uses its two-star configuration; the other placements use the ability configurations described below. Roll rarity does not determine the ranking: a Common Brawler is still a useful training choice.

Best Picks for Training, Boss Damage and Shell Rewards

Brawler for AFK dummy training

Equip Brawler when your next activity is an AFK training session. Its Gym Rat configuration gives 6% faster AFK dummy training and +10% Power, making it a focused training specialist worth keeping alongside a combat or loot race. Choose your facility using the training and dummy unlock guide.

Pharaoh for Boss Shell rewards

Choose Pharaoh when you can beat the Boss and want better resource returns. In this configuration, Tomb Treasure has a 20% chance to roll Boss Shells twice and keep the better result, alongside +16% Luck and +30% Coins. The ability improves the reward selection when it activates; it does not award both rolls.

Cowboy for recurring Boss critical hits

Choose Cowboy when you want an ability that directly benefits attacks. Quick Draw makes the first hit a critical hit labeled ×300% and triggers every 10 seconds against Bosses. This configuration also adds +12% Speed. Its recurring trigger makes Cowboy especially useful when a Boss fight lasts long enough to use Quick Draw repeatedly.

Two-star Ghoul for growth and survival

Two-star Ghoul combines +22.5% Power and +17.5% Pet HP. Undying Hunger grants a six-second berserk state after falling; get a kill during that window to restore HP to 30%. That recovery opportunity is most useful when you can finish an enemy before the window ends.

Ghoul vs. Pharaoh: favor Ghoul when Power growth or survival is holding you back. Favor Pharaoh when you are already clearing fights and want resource benefits. Power bonuses support growth; they should not be read as an equal percentage increase to final attack damage. Brawler remains the focused AFK training pick, while Cowboy supplies the recurring Boss critical-hit effect.

When Ninja or Farmer Fits Your Goal

  • Keep Ninja for defensive support and Crit. Its Shadow Step configuration gives an 8% chance to dodge an incoming attack, plus +2% Crit. This can help during combat, but keep moving out of red attack warnings instead of relying on a dodge to trigger.
  • Keep Farmer for stage-clearing rewards. Its Harvest configuration grants one extra Shell on every 10th stage clear, alongside +10% Coins. It suits trips where you are steadily clearing stages and collecting resources. Pharaoh is the stronger recommendation for Boss Shell rewards because Tomb Treasure specifically improves the Boss reward roll.

Both can serve a useful purpose while you work toward another race. Their B-tier placement reflects narrower benefits across the full progression loop.

Keep Alternatives and Equip for the Next Activity

Keep a race that already serves your goal, and use another unlocked slot to save a specialist. A useful pairing is Brawler for training with Pharaoh for resource runs, or Brawler with two-star Ghoul for growth and survival. Equip the race you want to use before starting that activity; saving an alternative does not equip it.

Rerolling an occupied slot replaces the race in that slot, so select a different slot if you want to keep your current choice. Follow the race reroll, equipment, and storage guide for the full process. Use the race catalog to compare individual roll chances, abilities, and pity guarantees before spending rolls.

If you need more room to move during fights, pair your race choice with a pet that can slow, stun, or knock enemies back. See the pet crowd-control tier list for those choices.